![]() When I put it as an adjacent zone not all the zombies spawn in the separate area and some spawn in the other. Please leave a like, comment, and sub:zmzonemgr::addadjacentzone( 'zone', 'zone', 'openzone' ) zmzonemgr::a. I made a separate area that the player can teleport to with it's own zone. A monster spawner can be obtained in Creative mode by taking it from Creative inventory, by. BO3 Mod Tools - Separated Zone So I have three adjacent zones in my map with working doors and working zombie spawners. Monster spawners cannot be obtained in Survival, even with Silk Touch. It cannot be obtained as an item or moved by a piston, and drops experience orbs when broken. I seem to be taking a break from BO3 stuff for a while and I am kinda stuck since I don't have a lot of COD modding experience. A monster spawner is a cage-like block that can spawn mobs, the type of which being visible within it as a miniature spinning version.(btw using normal GSC decompilers you can't decompile mods for BO3 what is up with that?).There are a few extra GSC scripts included that i'm not using, but they looked important and are modified and used by The Grief Mode Mod.Also would like to link these specific spawners to a zone, kind of like how in Origins you get templar zombies in the mound but no where else. It looks like if you include the compiled version of the real LUA script you can override anything inside your own version similar to Java or C# Need some help creating a zombie spawner that uses different models.Then the script in ui/t7/utility/a should override the 4 player limit in lobby for standard modes. ![]() ![]() ![]()
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